Intel GMA 945 Netbook 166/400Mhz VS 3150 VS 945 250 Mhz laptop

Pues eso pongo los datos de las 3 GMA que tengo que por aquí, en el 3D Mark 2001:

Atom N260 GMA 166Mhz

RESULTS
3DMark Score 2843
Game 1 - Car Chase - Low Detail 33.5 fps
Game 1 - Car Chase - High Detail 12.5 fps
Game 2 - Dragothic - Low Detail 35.0 fps
Game 2 - Dragothic - High Detail 19.3 fps
Game 3 - Lobby - Low Detail 53.3 fps
Game 3 - Lobby - High Detail 23.1 fps
Game 4 - Nature 26.3 fps
Fill Rate (Single-Texturing) 608.5 MTexels/s
Fill Rate (Multi-Texturing) 618.4 MTexels/s
High Polygon Count (1 Light) 4.2 MTriangles/s
High Polygon Count (8 Lights) 2.1 MTriangles/s
Environment Bump Mapping 76.2 fps
DOT3 Bump Mapping 70.0 fps
Vertex Shader 25.5 fps
Pixel Shader 101.4 fps
Advanced Pixel Shader 28.3 fps
Point Sprites 3.4 MSprites/s

Atom N260 GMA 400Mhz con GMABooster

3DMark Score 2968
Game 1 - Car Chase - Low Detail 35.5 fps
Game 1 - Car Chase - High Detail 13.2 fps
Game 2 - Dragothic - Low Detail 36.6 fps
Game 2 - Dragothic - High Detail 19.7 fps
Game 3 - Lobby - Low Detail 56.1 fps
Game 3 - Lobby - High Detail 25.4 fps
Game 4 - Nature 26.0 fps
Fill Rate (Single-Texturing) 939.8 MTexels/s
Fill Rate (Multi-Texturing) 939.8 MTexels/s
High Polygon Count (1 Light) 4.4 MTriangles/s
High Polygon Count (8 Lights) 2.1 MTriangles/s
Environment Bump Mapping 83.2 fps
DOT3 Bump Mapping 131.8 fps
Vertex Shader 27.7 fps
Pixel Shader 125.9 fps
Advanced Pixel Shader 40.0 fps
Point Sprites 5.6 MSprites/s

Vemos como la CPU limita todo posible incremento del rendimiento salvo en pruebas sintéticas. Sin embargo en el Warcraft 3 si que noto mejoría.


Atom N450 GMA 3150 200Mhz

3DMark Score 3059
Game 1 - Car Chase - Low Detail 36.3 fps
Game 1 - Car Chase - High Detail 13.7 fps
Game 2 - Dragothic - Low Detail 38.3 fps
Game 2 - Dragothic - High Detail 20.2 fps
Game 3 - Lobby - Low Detail 57.4 fps
Game 3 - Lobby - High Detail 24.8 fps
Game 4 - Nature 28.3 fps
Fill Rate (Single-Texturing) 758.9 MTexels/s
Fill Rate (Multi-Texturing) 782.5 MTexels/s
High Polygon Count (1 Light) 3.6 MTriangles/s
High Polygon Count (8 Lights) 2.2 MTriangles/s
Environment Bump Mapping 81.8 fps
DOT3 Bump Mapping 89.6 fps
Vertex Shader 29.1 fps
Pixel Shader 120.3 fps
Advanced Pixel Shader 31.1 fps
Point Sprites 5.7 MSprites/s


Core 2 Duo T2300@1.66 GMA 950 250Mhz

RESULTS
3DMark Score 4034
Game 1 - Car Chase - Low Detail 60.4 fps
Game 1 - Car Chase - High Detail 28.3 fps
Game 2 - Dragothic - Low Detail 56.9 fps
Game 2 - Dragothic - High Detail 35.1 fps
Game 3 - Lobby - Low Detail 56.0 fps
Game 3 - Lobby - High Detail 34.1 fps
Game 4 - Nature 17.6 fps
Fill Rate (Single-Texturing) 312.7 MTexels/s
Fill Rate (Multi-Texturing) 617.2 MTexels/s
High Polygon Count (1 Light) 9.5 MTriangles/s
High Polygon Count (8 Lights) 2.8 MTriangles/s
Environment Bump Mapping 86.3 fps
DOT3 Bump Mapping 46.0 fps
Vertex Shader 51.5 fps
Pixel Shader 80.9 fps
Advanced Pixel Shader 43.8 fps
Point Sprites 5.6 MSprites/s

Me resulta curioso el fill rate de textura simple. Pero vemos como las pruebas de de geometría se disparan, aunque habría que descartar la influencia del dual channel, es poca, según pruebas que había hecho con anterioridad. Con el GMA Booster no noto mejoría quizás no entró bien.